/**
 * Based on the work of https://github.com/jchook/uuid-random
 */

let buf,
  bufIdx = 0;
const hexBytes = new Array(256);

// Pre-calculate toString(16) for speed
for (let i = 0; i < 256; i++) {
  hexBytes[i] = (i + 0x100).toString(16).substring(1);
}

// Use best available PRNG
const randomBytes = (() => {
  // Node & Browser support
  const lib: any =
    typeof crypto !== 'undefined'
      ? crypto
      : typeof window !== 'undefined'
        ? window.crypto || (<any>window).msCrypto
        : void 0;

  if (lib !== void 0) {
    if (lib.randomBytes !== void 0) {
      return lib.randomBytes;
    }
    if (lib.getRandomValues !== void 0) {
      return n => {
        const bytes = new Uint8Array(n);
        lib.getRandomValues(bytes);
        return bytes;
      };
    }
  }

  return n => {
    const r: number[] = [];
    for (let i = n; i > 0; i--) {
      r.push(Math.floor(Math.random() * 256));
    }
    return r;
  };
})();

// Buffer random numbers for speed
// Reduce memory usage by decreasing this number (min 16)
// or improve speed by increasing this number (try 16384)
const BUFFER_SIZE = 4096;

export function uuid() {
  // Buffer some random bytes for speed
  if (buf === void 0 || bufIdx + 16 > BUFFER_SIZE) {
    bufIdx = 0;
    buf = randomBytes(BUFFER_SIZE);
  }

  const b = Array.prototype.slice.call(buf, bufIdx, (bufIdx += 16));
  b[6] = (b[6] & 0x0f) | 0x40;
  b[8] = (b[8] & 0x3f) | 0x80;

  return (
    hexBytes[b[0]] +
    hexBytes[b[1]] +
    hexBytes[b[2]] +
    hexBytes[b[3]] +
    '-' +
    hexBytes[b[4]] +
    hexBytes[b[5]] +
    '-' +
    hexBytes[b[6]] +
    hexBytes[b[7]] +
    '-' +
    hexBytes[b[8]] +
    hexBytes[b[9]] +
    '-' +
    hexBytes[b[10]] +
    hexBytes[b[11]] +
    hexBytes[b[12]] +
    hexBytes[b[13]] +
    hexBytes[b[14]] +
    hexBytes[b[15]]
  );
}
